Playbour: Roleplay Reality

Non-violent exploratory video game addressing the creative labour and extending the visual identity of an exhibition.

Game worlds offer alternative versions and visions of reality, often perceived as a means of escape for the player, an immersion into another world. But today the ‘make believe’ is increasingly hard to separate from reality: the interplay between real and virtual is inescapable. States of Play exhibition used the landscapes, mechanics and cultures of games to reveal how power dynamics of the physical world also exists in the make-believe. The exhibition explored games as both liberating and limiting spaces in which to reflect and reimagine the world, and how differing visions of the world can oppose one another.

commissioned by FACT, Liverpool
curated by Lesley Taker and Lucy Sollitt
exhibited at States of Play: Roleplay Reality

2018

 


Categories:
Exibition (13), • Interactive (5), • Motion (16), • Portfolio (29), • Video game (3), • Visual identity (9)